How much do Midjourney AI fast hours ACTUALLY cost? COST PER IMAGE!

cyankatana
11 Sept 202209:30

TLDRThe video explores the costs associated with using MidJourney's fast rendering mode beyond the subscription allowance. It explains that the additional cost is $4 for every 60 minutes of render time and aims to clarify this by providing a cost per image metric. The video creator conducts tests with various actions like initial grids, re-rolling, upscaling variations, and remasters across different MidJourney versions to determine the average cost and time for image generation. The results show that more powerful versions like 'test photo' and 'test' are pricier, while actions requiring heavy GPU usage like initial grids and re-rolling are more expensive. The video concludes with a table estimating how many images can be produced with a $4/60 minutes budget, ranging from 33 for initial grids to 200 for variations with v3.

Takeaways

  • 📊 Running out of included fast mode time on a subscription can be supplemented by paying $4 for every 60 minutes of additional render time.
  • 💰 To continue using fast mode beyond the subscription limit, users can enable metered incremental billing through the platform's interface.
  • 🖼️ The cost of rendering images with fast mode varies depending on the complexity and quality of the images, which directly correlates with GPU usage.
  • 🚀 Fast rendering incurs extra fees due to the need for GPU resources to generate and render images.
  • 🕒 When fast time hits zero, users are notified and given options to either enable incremental billing or switch to relax mode, which slows down job completion.
  • 🔢 The video provides a detailed cost breakdown per image, aiming to clarify the often confusing metric of $4 per 60 minutes for beginners.
  • 📈 The video creator conducted tests using 15 different combinations of mid-journey versions and actions to determine cost per image metrics.
  • 🎲 Test actions included creating initial grids, re-rolling, upscaling variations, and remasters, with three generations for each to ensure reliable data.
  • 📊 The results showed that 'mj test photo' was the most expensive option, followed by 'mj test', while 'v3' was significantly cheaper.
  • 🕰️ The average render time for a 60-word prompt was found to be around 0.03 hours, aligning with the average render times observed in the study.
  • 💡 The final table provided in the video helps users estimate how many images they can produce with a $4 investment for 60 minutes of render time, ranging from 33 for initial grids to 200 for variations with v3.

Q & A

  • What happens when you run out of mid journey's fast time included with your subscription?

    -When you run out of the included fast time, you can continue using fast mode by enabling metered incremental billing, which costs four dollars per 60 minutes of render time.

  • How does mid journey charge you for images rendered with fast mode?

    -Mid journey charges you based on the time it takes to render your images using fast mode. The cost can vary depending on the complexity and quality of the images, with more complex images generally incurring higher costs.

  • Why does fast rendering incur extra fees?

    -Fast rendering incurs extra fees because it requires the use of GPU graphics processing units, which are more resource-intensive and costly to operate. Each image generation requires a different amount of GPU usage.

  • What did the video aim to clarify regarding the cost of using fast mode?

    -The video aimed to clarify the actual amount of images you can produce with the fast mode after running out of the included fast time, providing a cost per image metric to help users understand the expenses better.

  • What action did the user take when notified that their fast hours were running out?

    -The user chose to enable incremental billing by setting a spending limit of 10 dollars to continue using fast mode and perform calculations on the cost outside of their allowance.

  • How did the user determine the cost of using fast mode for image generation?

    -The user ran various prompts and combinations using different mid-journey versions and actions, then calculated the average cost per image based on the render time and the amount charged.

  • What were the different combinations tested in the video?

    -The video tested 15 different combinations of mid-journey versions (mj test, mj test photo, and version 3) with 5 different actions (initial grid, re-rolling, upscaling variations, and remasters), running three generations for each to get a reliable cost per image metric.

  • What was the most expensive combination tested in the video?

    -The most expensive combination was using the mj test photo for the initial grid, as it requires more GPU usage and resources for the creation of the prompt.

  • How did the user calculate the average cost per image?

    -The user calculated the average cost per image by running each prompt three times, taking the total cost for the three images, and then dividing by three to get the average cost.

  • What was the average render time for a 60-word prompt with random words?

    -The average render time for a 60-word prompt with random words was 0.03 hours, which is in line with the average render times observed in the video.

  • How many images can you produce with four dollars spent on 60 minutes of render time?

    -The number of images produced depends on the average cost per image. For example, with the most expensive combination (mj test photo for initial grid), you can produce 33 images, while with the cheapest (200 variations with v3), you can produce up to 200 images.

Outlines

00:00

💰 Understanding Mid-Journey's Fast Mode Costs

This paragraph discusses the costs associated with using Mid-Journey's Fast Mode after the subscription's included time has been exhausted. It explains that the cost is $4 for every 60 minutes of render time and introduces the concept of metered incremental billing. The speaker aims to clarify the potentially confusing metric of cost per 60 minutes by providing a breakdown of the charges per image. The reason for the extra fees is the use of GPU units during the rendering process, with costs varying based on image complexity and quality. The speaker shares a personal experience of receiving notifications about running out of Fast hours and demonstrates how to enable incremental billing with a spending limit.

05:00

📊 Comprehensive Analysis of Mid-Journey's Image Costs

The speaker presents a detailed analysis of the costs associated with different actions in Mid-Journey, such as creating initial grids, re-rolling, upscaling variations, and remasters. They conducted tests using three different Mid-Journey versions with five actions, aiming to derive a cost per image metric. The results are displayed in a table, showing the average cost and time for each combination. The speaker emphasizes that while the numbers are not perfect, they provide a good estimate of the costs involved. The video concludes with a summary table that also calculates how many images can be produced with $4 for 60 minutes of render time, varying depending on the action and version used.

Mindmap

Keywords

💡Mid Journey

Mid Journey refers to a specific software or platform used for image generation, as mentioned in the video. It is associated with the concept of 'fast mode', which is a feature that allows for quicker rendering of images. The video discusses the costs associated with using this fast mode beyond the included subscription time.

💡Fast Mode

Fast Mode is a setting within the Mid Journey platform that enables quicker image rendering. The video explains that while this mode is convenient, it incurs extra fees once the subscription's included rendering time has been exhausted.

💡Render Time

Render Time refers to the duration it takes for an image to be generated or 'rendered' by the Mid Journey platform. The video explores the costs associated with different amounts of render time, particularly when it exceeds the subscription's included 'fast hours'.

💡GPU Usage

GPU, or Graphics Processing Unit, usage refers to the demand on the system's graphics processing capabilities when generating images. The video explains that each image requires a different amount of GPU usage based on its complexity and quality, which contributes to the extra fees for fast rendering.

💡Incremental Billing

Incremental Billing is a payment model where users are charged based on their usage beyond a set limit or subscription allowance. In the video, this concept is used to explain the additional costs for using Mid Journey's Fast Mode after the included render time has been used up.

💡Spending Limit

A Spending Limit is a pre-set cap on how much a user is willing to spend on additional services or features beyond their subscription. In the context of the video, the user sets a spending limit to control the costs of using Mid Journey's Fast Mode beyond the included subscription time.

💡Image Generation

Image Generation is the process of creating digital images, which is the primary function of the Mid Journey platform. The video discusses the costs and time associated with generating different types of images using the fast rendering feature.

💡Cost Per Image

Cost Per Image is the average expense associated with generating a single image using a particular feature or mode within the Mid Journey platform. The video aims to provide a metric for understanding how much each image costs when using the fast rendering feature beyond the subscription's included time.

💡Average Render Time

Average Render Time is the mean duration it takes to generate an image using the Mid Journey platform's Fast Mode. The video provides data on the average time taken for different image generation actions to give users an idea of the efficiency and speed of the platform.

💡Subscription

A Subscription in this context refers to the user's contractual agreement with the Mid Journey platform, which includes a certain amount of 'fast hours' for image rendering. The video discusses the implications of exceeding the subscription's included rendering time and the costs associated with continued use.

💡MJ Test, MJ Test Photo, Version 3

These terms refer to different versions or modes within the Mid Journey platform that users can employ for image generation. The video compares the cost and efficiency of using these different versions, highlighting that MJ Test Photo is the most expensive, followed by MJ Test, with Version 3 being significantly cheaper.

Highlights

The video discusses the costs associated with running out of mid journey's fast time and continuing to use fast mode.

The cost for additional fast mode usage is four dollars per 60 minutes of render time through metered incremental billing.

The video aims to clarify the confusing metric of cost per 60 minutes by providing a cost per image breakdown.

Fast rendering incurs extra fees due to the use of GPU graphics processing units, which vary depending on image complexity and quality.

The video presents a method to derive a cost per image metric with mid journey, noting that individual costs may vary.

When fast time hits zero, users are notified and given options to enable incremental billing or switch to relax mode.

The video creator sets a spending limit of 10 dollars for incremental billing to perform cost calculations.

The video includes a test of 15 different combinations of mid-journey versions and actions to determine cost per image and render time.

Initial grids are expected to be more expensive as they involve the initial generation and creation of an idea.

The video presents results showing that the mj test initial grid costs an average of 11 cents per render.

The video includes a detailed breakdown of costs and render times for each of the 15 combinations tested.

The average cost per image ranges from 33 cents for the initial grid on the test photo to 2 cents for 200 variations with v3.

The video concludes with a summary table showing the average cost per image and the average time each combination took to render.

The video provides insights on how many images can be produced with four dollars spent for 60 minutes of render time.

The video emphasizes that the numbers presented are approximate and may not be 100% accurate but offer a useful cost estimate.

The video concludes by encouraging viewers to like and subscribe for more content on this topic.