Students Enjoying Virtual Reality Chinese Chess in Classroom Setting
![两个学生借助VR设备下在教室课桌上下中国象棋](https://r2.erweima.ai/imgcompressed/img/compressed_99fbecd574f8de910210bc3a9da223b3.webp)
Image Prompt
Prompt
两个学生借助VR设备下在教室课桌上下中国象棋
Model: visiCanvas
Ratio: 1:1
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Prompt Analyze
- Subject: The main subjects of the image are two students, who are engaging with virtual reality (VR) devices. They are depicted as actively participating in a game of Chinese chess. This suggests a combination of modern technology and traditional board games, highlighting the intersection of the virtual and physical worlds. Setting: The setting is a classroom, indicated by the desk where the students are seated. The classroom environment provides context for the educational aspect of the image, suggesting that this activity may be part of a learning experience or extracurricular activity. Background/Style/Coloring: The background could include typical classroom elements such as a chalkboard, posters, or educational materials. The style may be realistic or slightly stylized, depending on the artist's preference. Colors may be vibrant to capture the students' excitement and the dynamic nature of the VR experience. Action or Items: The main action involves the two students using VR devices and playing Chinese chess. Additional items on the desk could include textbooks, notebooks, or other school supplies. Costume or Appearance: The students may be depicted in school uniforms or casual attire, depending on the setting. Their appearance should reflect their engagement and concentration on the game. Accessories: The main accessories are the VR devices worn by the students. These could be depicted realistically, showing the headset and any accompanying controllers, or stylized to fit the overall aesthetic of the image.