AnimateDiff Legacy Animation v5.0 [ComfyUI]
TLDRThis tutorial guides viewers through creating an animation using ComfyUI and Anime Diff workflows. Starting with the initial setup, it covers input, animation, properties, control, and exporting settings. The video uses a 'mune anime' model and a concept pyromancer, Laura, to add fire effects. It details the process of using control net with open pose images, rendering the video at 12 FPS, and then upscaling it with a specific model and settings. The final step involves using the video2video face fixer workflow to enhance facial details. The creator also mentions offering more tutorials and resources on Patreon to support and improve AI artwork.
Takeaways
- 😀 The tutorial is about creating animations using ComfyUI and Anime Diff workflows.
- 🎨 The first step involves dragging and dropping the initial workflow and setting up inputs.
- 🔧 The script covers the use of 'animate D', 'prps', 'control net', and 'case sampler' settings.
- 📁 The output folder path for rendering frames is specified, and the dimension and batch size are selected.
- 🔥 The 'mune anime' model with 'concept pyromancer Laura' is chosen for cool fire effects.
- 📷 Open pose reference images are used, which can be extracted using the CN passes extractor workflow.
- 🎞 The control net is enabled for the animation, and the FPS for the video is set to 12.
- 📈 An upscaling workflow is introduced, with settings for video input, output, model, and upscale value.
- 🔍 The 'video2video face fixer' workflow is used to enhance facial details and improve the quality of faces in the animation.
- 👍 The tutorial is offered for free on Patreon to help artists learn and improve their AI-generated artworks.
- 🎉 The creator expresses gratitude to Patreon supporters for keeping the tutorials free and accessible to all.
Q & A
What is the title of the tutorial?
-The title of the tutorial is 'AnimateDiff Legacy Animation v5.0 [ComfyUI].'
What is the main purpose of the tutorial?
-The main purpose of the tutorial is to teach viewers how to create an animation using ComfyUI and AnimeD workflows.
What are the first steps mentioned in the tutorial for starting the animation process?
-The first steps mentioned are to drag and drop the first workflow, followed by setting up inputs, then AnimeD, prps, control, and net settings.
What is the role of the 'case sampler' in the workflow?
-The 'case sampler' is part of the workflow where settings are adjusted to influence the style and outcome of the animation.
What is the 'batch size' and why is it set to 72 in the tutorial?
-The 'batch size' refers to the number of frames processed at once. It is set to 72 in the tutorial to manage the workload and maintain a balance between quality and processing time.
What model is used in the tutorial for creating the animation?
-The tutorial uses the 'mune anime' model with the concept 'pyromancer Laura' to add fire effects.
How is the weight of the fire effects adjusted in the tutorial?
-The weight of the fire effects is adjusted by setting it to around 0.5 in the animation settings.
What is the purpose of the 'control net' in the workflow?
-The 'control net' is used to manage and refine the animation details, such as pose and movement, and is turned off by default.
Why is the FPS of the exporting video set to 12 in the tutorial?
-The FPS (frames per second) is set to 12 to ensure the animation does not move too fast and maintains a smooth pace.
What is the significance of the 'upscaling workflow' in the tutorial?
-The 'upscaling workflow' is used to enhance the resolution and quality of the rendered video, making it more detailed and visually appealing.
What is the final step in the tutorial after rendering the video?
-The final step is to use the 'video2video face fixer workflow' to improve the details of the faces in the animation and add smoothness with frame interpolation.
Outlines
🎨 Animation Creation with Comfy UI and Anime,D Workflows
This paragraph outlines a step-by-step guide on creating animations using Comfy UI and Anime,D workflows. It begins with setting up the workflow by dragging and dropping the initial workflow, followed by configuring inputs, animation, properties, and control settings. The tutorial covers the use of a specific anime model, 'Mune anime,' and a character model, 'Concept Pyromancer Laura,' to add fire effects. It also explains how to adjust the weight of the model, enable the control net, and use open pose reference images. The process includes rendering the video with a specified frame rate and batch size. The paragraph concludes with the rendering of the animation and moving on to the upscaling workflow.
🔍 Upscaling and Face Fixing in AI Animation Workflow
In this paragraph, the focus shifts to the upscaling and face fixing processes in AI animation. It details the workflow for video upscaling, where the video is dragged into the workflow and settings are adjusted for output path, model settings, and other parameters. The speaker mentions the use of an IP adapter for case sampling and the importance of setting the target resolution and frame rate according to the video's requirements. The paragraph also touches on the video2video face fixer workflow, which involves similar settings and the addition of prompts for more detailed faces. The speaker emphasizes the importance of adjusting the frame rate for the final output and concludes with the results after applying the face fix, showcasing the improved quality of the animation.
Mindmap
Keywords
💡AnimateDiff
💡ComfyUI
💡workflow
💡inputs
💡anime
💡model
💡case sampler
💡video export
💡batch size
💡upscaling
💡face fixer
💡frame interpolation
Highlights
Learn to make an animation using ComfyUI and AnimeDiff workflows.
Drag and drop the first workflow to begin the animation process.
Use the 'inputs', 'animate', 'prps', and 'control' sections in the workflow.
Select between batch or single op option in 'net'.
Configure 'case sampler' settings for the animation.
Copy and paste the output folder path for rendering frames.
Choose the dimension and batch size for the output.
Use the 'mune anime' model and select 'concept pyromancer, Laura' for fire effects.
Adjust the weight of the fire effects to around 0.5.
Choose the AnimeDiff model for prompts.
Control net is turned off by default, but can be enabled for open pose reference images.
Use the Directory Group to include open pose images from previous renders.
Unmute the control net note and enable 'open pose'.
Change the FPS of the exporting video to 12 for slower motion.
Render the queue and wait for the animation to complete.
Proceed to the upscaling workflow for higher resolution.
Input the video into the 'video upscale' workflow.
Set the output path, video settings, model settings, and upscale value.
Use the IP adapter case sampler for upscaling.
Render the video with the set target resolution and FPS.
Apply the 'video2video face fixer' workflow for detailed faces.
Set the input video, load cap, and video settings.
Enter prompts for more detailed faces and adjust the up scale.
Render the video with the face fixer for improved facial details.
Add frame interpolation for smoothness using Flow frames.
Tutorial support and Patreon contributions are appreciated.