Horizon Zero Dawn-Forbidden West Inspired Characters and Machines

Playground AI
28 Jan 202408:53

TLDRThe video script discusses the creation of characters and machines inspired by the popular open-world action RPG game, Horizon Zero Dawn, with its sequel, Horizon Forbidden West, highly anticipated for PC release. The content creator shares their approach to developing game characters by focusing on specific style elements, such as character names, attire, and poses, and emphasizes the importance of setting up the model and image parameters for optimal results. They also delve into the process of designing machines based on animals and dinosaurs, highlighting the game's unique biomechanical aesthetic. The video serves as a guide for fans and artists looking to create content in the style of Horizon Zero Dawn, offering tips on using various prompts and settings to achieve a desired look.


  • ๐ŸŽฎ Horizon Zero Dawn is a premier open-world action RPG game, with its sequel, Horizon Forbidden West, recently released for consoles and PC release anticipated for March 2024.
  • ๐Ÿ‘ฅ The video discusses character and machine creation inspired by the game, focusing on style and development approaches for characters from favorite video games, movies, and shows.
  • ๐Ÿ–Œ๏ธ The use of Stable Fusion XEL and Playground V2 is mentioned for image generation, with specific settings provided for optimal results.
  • ๐Ÿ›ก๏ธ Character design in the prompt includes the name, game title, and specific elements like armor types from the game to capture the style.
  • ๐ŸŽญ Voice actor names are sometimes included in the prompt to influence the character's appearance, as many characters in Horizon Zero Dawn resemble their voice actors.
  • ๐Ÿน Dynamic action poses and post-apocalyptic wilderness backdrops are used in the prompts to add variety and context to the generated images.
  • ๐ŸŽฎ The video also covers machine design, drawing inspiration from the game's unique biomechanical animal and dinosaur-like machines.
  • ๐Ÿฆ“ Keywords like 'bio-mechanical' and color accents are used to capture the technological and natural fusion of the game's machines.
  • ๐Ÿ” The video suggests experimenting with different filters and settings to achieve the desired look, mentioning that raw Stable Diffusion XL closely mimics the game's style.
  • ๐Ÿ–ผ๏ธ Landscape aspect ratio is recommended for machine images to better capture the game's aesthetic, as portrait mode tends to make them appear more robotic.
  • ๐Ÿค– The video encourages game fans to share their experiences and anticipates further content tailored to specific games or shows.

Q & A

  • What is the main theme of the video?

    -The main theme of the video is to share techniques and approaches for creating characters and machines inspired by the game Horizon Zero Dawn, using specific styles and settings in a creative process.

  • Which game serves as the inspiration for the characters and machines in the video?

    -Horizon Zero Dawn serves as the inspiration for the characters and machines discussed in the video.

  • What is the significance of mentioning the voice actor's name in the character creation process?

    -Mentioning the voice actor's name can help influence the look of the character in the generated image, especially when the characters in the game resemble the voice actors.

  • What type of armor is mentioned as being worn by the character Aloy in the game?

    -Book light leather armor is mentioned as the type of armor worn by Aloy in the game.

  • How does the video creator suggest using the game's name in the prompts for machines?

    -The video creator suggests putting the name of the game Horizon Zero Dawn at the front of the prompt for machines, followed by the name of the machine, to help achieve a similar style and look.

  • What is the role of the 'biomechanical' keyword in creating the machine's look?

    -The 'biomechanical' keyword is used to combine elements of technology and nature, reflecting the game's style where machines resemble animals or dinosaurs.

  • Why is the landscape aspect ratio preferred for generating images of machines?

    -The landscape aspect ratio is preferred for generating images of machines because it helps avoid the machines looking too much like robots and instead maintains the animal or dinosaur-like appearance inspired by the game.

  • What is the video creator's recommendation for the sampler setting when generating images?

    -The video creator tends to use DPM Plus+ 2m Caris for the sampler setting, but also mentions that 2m SD Caris or even DPM2 and Oiler Oiler Ancestral are good starting samplers for those on the free version.

  • How does the video creator suggest varying the character's armor in the prompts?

    -The video creator suggests stating different types of armor from the game, such as 'Kara armor' or 'tribal armor,' to influence a different type of armor look in the generated images.

  • What is the video creator's advice for achieving a more realistic look in the generated images?

    -The video creator recommends using 'raw stable diffusion XL' for a more realistic look that closely mimics the style of Horizon Zero Dawn.



๐ŸŽฎ Character Creation in Horizon Zero Dawn

The paragraph discusses the process of creating characters and machines inspired by the video game Horizon Zero Dawn. It highlights the importance of using specific game elements, such as character names, types of armor, and dynamic action poses, to capture the game's unique style. The speaker shares their experience with different image settings and samplers, emphasizing the impact of these technical choices on the final image. The paragraph also touches on the role of voice actors and how their physical appearance can influence the character design. The speaker provides examples of how varying the prompts can lead to diverse character designs while still maintaining the essence of the game's aesthetic.


๐Ÿค– Crafting Machines with a Biomechanical Twist

This paragraph delves into the exciting challenge of designing machines based on animals and dinosaurs, as seen in Horizon Zero Dawn. The speaker shares their approach to capturing the game's distinctive biomechanical style by combining elements of technology and nature. They explain the importance of using specific keywords, such as 'resembles a panther' or 'lion,' and how these choices influence the resulting machine designs. The paragraph also discusses the impact of different filters on the final image and how they can either enhance or alter the game's style. The speaker showcases various examples of machine designs, demonstrating how the prompts can be adjusted to create a range of visually compelling and stylistically consistent creations.



๐Ÿ’กHorizon Zero Dawn

Horizon Zero Dawn is an open-world action role-playing game that serves as the primary inspiration for the character and machine creation discussed in the video. It is a game known for its unique setting and gameplay mechanics, where players explore a post-apocalyptic world inhabited by robotic creatures. The game's sequel, Horizon Forbidden West, has been released for console players, with a PC release anticipated in March 2024.

๐Ÿ’กCharacter Creation

Character creation is the process of designing and developing characters for various forms of media, such as video games, movies, and cartoons. In the context of the video, the creator shares their approach to developing characters in the style of Horizon Zero Dawn, focusing on aspects like attire, pose, and the game's specific aesthetic.

๐Ÿ’กMachine Design

Machine design in the video refers to the creation of robotic creatures or 'machines' that are inspired by the game Horizon Zero Dawn. These machines are designed to resemble animals or dinosaurs and are characterized by a blend of biomechanical and natural elements. The design process involves careful consideration of the game's stylistic elements and the use of specific keywords to achieve a similar look.


Biomechanical is a term used to describe a design style that combines elements of biology and machinery. In the context of the video, it refers to the aesthetic of the machines in Horizon Zero Dawn, which are robotic creatures that mimic the form and function of animals or dinosaurs. The biomechanical style is a key aspect of the game's visual identity.

๐Ÿ’กStable Fusion XEL

Stable Fusion XEL is a reference to a specific model or tool used in the process of generating images, likely related to AI-generated art. In the video, it is mentioned as the tool used for creating the character and machine designs inspired by Horizon Zero Dawn.


Post-apocalyptic is a term used to describe a setting or environment following a catastrophic event that has drastically altered the world. In the video, it relates to the backdrop against which the characters and machines of Horizon Zero Dawn are created, reflecting the game's setting of a world overrun by nature and robotic creatures.

๐Ÿ’ก3D CGI Video Game

3D CGI (Computer-Generated Imagery) refers to the process of creating three-dimensional images or animations using computer software. In the context of the video, it is used to describe the ultra-realistic visual style of Horizon Zero Dawn and the goal of the image prompts to mimic this style.


Aloy is the main character of Horizon Zero Dawn, a skilled hunter and archer living in the post-apocalyptic world of the game. She is often depicted wearing tribal armor and is known for her red hair and distinctive look. In the video, Aloy serves as the primary example for character creation, with details on how to capture her appearance and style in the generated images.


Silence is a character from Horizon Zero Dawn who teams up with Aloy to assist her on her journey. In the video, Silence is used as an example of how to create a character that is similar in style to those found in the game, with specific mention of his bald head and brown skin, demonstrating the customization options available in the character creation process.


In the context of the video, a filter refers to a tool or setting applied during the image generation process to alter the final appearance of the artwork. Filters can enhance or modify certain visual elements, such as colors or textures, to achieve a specific style or mood. The video discusses using different filters and their impact on the generated images' resemblance to the game's style.

๐Ÿ’กAspect Ratio

Aspect ratio refers to the proportional relationship between the width and height of an image or video frame. In the video, the aspect ratio is discussed in relation to how it affects the perception of the generated machines, with landscape mode being preferred for capturing the full detail and style of the game's machines.


Horizon Zero Dawn is considered one of the Premier open world action RPG games of all time.

The sequel, Horizon Forbidden West, has already been released for console players.

The PC release of Horizon Forbidden West is eagerly anticipated, coming in March 2024.

The video discusses character and machine creation inspired by Horizon Zero Dawn.

Stable Fusion XEL is used as the model for creating the images, which also works with Playground V2.

Image settings used are 832 x 1152 with prop guidance between five to seven.

Quality and detail are set at 30 for most cases, but can be adjusted for specific needs.

DPM Plus+ 2m Caris and 2m SD Caris are recommended samplers for the model.

Placing the character name and game title at the front of the prompt adds weight and importance.

Voice actors' names can be included in the prompt for a slightly different look.

Describing the character's attire, such as 'book light leather armor', helps influence the image's style.

Using a dynamic action pose prompt provides a variety of poses for the character.

Background elements like 'post-apocalyptic Wilderness backdrop' adopt the specific style of Horizon Zero Dawn.

The prompt '3D CGI video game ultra realistic' honors the look and style of the game itself.

Negative prompts use the default ones that pop up when generating an image.

Changing the names and armor types in the prompt allows for the creation of unique characters.

Machines in the game are based on animals and dinosaurs, and prompts should reflect this.

Using biomechanical and specific animal or dinosaur names helps achieve a similar style to the game's machines.

Experimenting with different filters can enhance the style and look of the generated images.

Landscape aspect ratio is better for machine images to avoid a too literal animal or dinosaur look.

The video creator shares their excitement for the game and invites viewers to share their thoughts.