How to Create Digital Wallpaper Art for Your Game with Advanced Inpainting and SDXL Models

Invoke
4 Apr 202455:20

TLDRIn this video, the focus is on creating promotional art for games using advanced inpainting techniques and SDXL models. The host discusses the importance of layering in Photoshop and using Invoke to generate layers for composing different elements. They decide to create a digital wallpaper featuring a futuristic soldier character with a dynamic element. The process involves selecting a background, refining the scene with various style embeddings, and using control maps to guide the AI in generating the character. The host emphasizes the challenges of generating characters holding weapons and suggests using sketches or renders for better control. They also touch on the updates in version 4.0, which includes a more efficient in-painting process. The video concludes with the creation of a detailed and narrative-rich promotional piece, showcasing the potential of AI in digital art creation.

Takeaways

  • 🖌️ Focus on promotional digital artwork using layering techniques in tools like Photoshop, emphasizing the creation of distinct layers for composition.
  • 🎨 Utilize advanced tools like Invoke for asset creation, enabling detailed scene composition by layering different elements.
  • 📸 Discuss layering strategies for creating detailed promotional materials, starting from the background to the foreground for a dynamic and engaging visual.
  • 🖥️ Demonstrate a workflow where detailed asset creation is handled without frequent switching between software, stressing on in-app efficiencies.
  • 🎮 Use thematic concepts like 'Near Future Soldier' to create engaging marketing assets for games, employing dynamic and motion elements to enhance visual storytelling.
  • 👾 Explore the use of embedding and style settings like 'S Art' to influence the art style and achieve specific visual outcomes.
  • 🌆 Experiment with different scene settings such as battlefields, futuristic cities, and dystopian landscapes to set the right context for character artworks.
  • 💡 Highlight the importance of details such as lighting, depth, and texture to bring digital characters and scenes to life, enhancing the overall aesthetic appeal.
  • 🛠️ Address technical aspects of image generation like adjusting denoising settings and using control nets to refine the visual details of generated assets.
  • 🤖 Engage with the community for feedback and suggestions, showcasing the iterative process of art creation and improvement based on viewer interactions.

Q & A

  • What is the main focus of the video?

    -The main focus of the video is on creating promotional art for games using advanced inpainting and SDXL models, specifically discussing the process of creating digital wallpaper art.

  • Why is it suggested to use a layered approach in Photoshop for promotional art?

    -A layered approach in Photoshop allows for better composition of different elements and creates a more professional and polished final product. It also provides flexibility to make adjustments to individual layers without affecting the entire image.

  • What type of promotional marketing material is decided upon in the video?

    -The decision is made to create a digital wallpaper featuring a near-future soldier character with a dynamic element, set against a battlefield backdrop.

  • How does the speaker plan to create the background for the digital wallpaper?

    -The speaker plans to create a battlefield background with fire, sci-fi vehicles, and a distant backdrop, using an embedding called 's art' for the style and applying various techniques to achieve a dynamic scene.

  • What is the purpose of using an embedding in the creation process?

    -Using an embedding allows the speaker to target a specific style or concept that they want to prompt for in the artwork, which can be useful when the exact words to describe the desired outcome are not readily available.

  • Why is the speaker not switching between Invoke and Photoshop in the video?

    -The speaker chooses to focus primarily on using Invoke to create the artwork directly on the canvas, rather than showing the full workflow between Invoke and Photoshop, to keep the demonstration concise and focused.

  • What challenges does the speaker face when drawing the character manually?

    -The speaker encounters challenges such as creating a dynamic pose for the character and ensuring that the character's features, like the helmet and armor, are consistent with the desired futuristic soldier theme.

  • How does the speaker plan to add a dynamic element to the character?

    -The speaker plans to add a dynamic element by drawing the character in a more active pose, with arms extended and holding weapons, and by incorporating an explosion in the background for added movement and action.

  • What is the significance of using a control net in the image generation process?

    -A control net helps to guide the image generation process by providing anchor points and structure to the AI, making it easier to achieve the desired outcome, especially when specific elements like character poses are involved.

  • Why does the speaker mention the importance of having sketches or renders before using AI image generation?

    -Sketches or renders provide a solid foundation and control over the final output, making it easier to achieve specific results, such as characters holding weapons or assuming particular poses, which can be challenging to convey through text prompts alone.

  • What is the speaker's final decision regarding the character's appearance in the digital wallpaper?

    -The speaker decides to finalize the character with a red armored futuristic soldier look, including details like a helmet, extended arms holding plasma guns, and a dynamic pose that suggests action and movement.

Outlines

00:00

🎨 Introduction to Promotional Art Creation

The speaker begins by focusing on promotional art, emphasizing the marketing aspect of using the tool Invoke. They discuss the process of creating promotional assets and suggest using layered approaches in Photoshop. The speaker plans to demonstrate layering techniques and creating scenes with a narrative marketing focus, specifically designing a near-future soldier character with a dynamic element. They also mention the possibility of showcasing a full workflow involving Invoke and Photoshop based on audience interest.

05:00

🚀 Creating a Futuristic Battlefield Background

The speaker describes the process of creating a dynamic background for a promotional digital wallpaper featuring a futuristic soldier. They experiment with different styles and settings, eventually settling on a battlefield scene with fire, sci-fi vehicles, and a night-time ambiance. They discuss the use of an offset layer to add a dynamic feel to the scene and the importance of layering for scene composition. The speaker also touches on the challenges of creating detailed scenes and characters in a single generation process.

10:01

🔥 Adding Dynamic Elements and Character Details

The speaker moves on to adding dynamic elements and character details to the scene. They discuss the idea of training an embedding for dynamic poses and manually drawing the character's pose. The character is envisioned with red armor, outstretched arms, and pistols. The speaker emphasizes the importance of providing anchor points within the image for the AI to focus on and discusses the upcoming tools for regional prompting for more control over the generation process.

15:02

🖌️ Refining the Character and Background

The speaker continues to refine the character and background, adjusting the character's pose and armor details. They mention the challenges of generating characters holding weapons and suggest that starting with a sketch makes the process easier. The speaker also discusses the use of different styles for the artwork, such as a painterly brush effect, and the importance of iterating on the design to achieve the desired outcome.

20:06

🛠️ Final Touches and Iterations

The speaker talks about the process of making final adjustments to the character's design, including the helmet, guns, and overall composition. They discuss the use of control maps and varying denoising strengths to fine-tune the image. The speaker also addresses the technical aspects of the image generation process, such as the coherence pass and infill, and how these contribute to a more efficient and effective result.

25:07

✅ Finalizing the Promotional Artwork

The speaker concludes the session by finalizing the promotional artwork for the futuristic soldier character. They make last-minute adjustments to the character's belt, chest piece, and add a sun emblem to the shoulder armor for a narrative touch. The speaker appreciates the audience's feedback and suggestions throughout the process and celebrates the collective effort in creating the promotional piece.

Mindmap

Keywords

💡Promotional Art

Promotional art refers to the creation of visual content that is used to market and advertise a product, such as a game or movie. In the context of the video, the speaker discusses creating promotional art using digital tools to generate a new character splash image for a futuristic game. This involves using layered approaches in Photoshop and other software to compose different elements of the artwork.

💡Layered Approach

A layered approach in digital art involves creating a piece of art by working on it in separate layers, which can be individually edited and adjusted without affecting the entire image. This method is highlighted in the video as a professional technique for creating promotional art, allowing for greater control and flexibility in the creative process.

💡Invoke

Invoke appears to be the name of a digital tool or software used for creating layers and composing elements in promotional art. The speaker mentions using Invoke to generate layers and create scenes for marketing materials, suggesting that it is a valuable asset in the artist's workflow for producing promotional content.

💡Digital Wallpaper

A digital wallpaper is a type of computer or device background that is typically used for promotional purposes. In the video, the creation of a digital wallpaper is chosen as the project, which involves designing a visually appealing and thematic background that can be used to promote a game or other media product.

💡Sci-fi Vibe

Sci-fi, short for science fiction, refers to a genre that deals with imaginative and futuristic concepts. The video's transcript mentions creating a near-future soldier character with a sci-fi vibe, indicating that the artwork will incorporate elements typical of science fiction, such as advanced technology and futuristic settings.

💡Dynamic Element

A dynamic element in art refers to a component that suggests movement, action, or change. The speaker wants to incorporate a dynamic element into the digital wallpaper, which could mean including action scenes, motion blur, or other visual cues that convey a sense of activity or liveliness.

💡Embedding

In the context of the video, embedding seems to refer to a feature within the digital art tool that allows for the creation of specific styles or poses by training the software with particular sets of data or images. The speaker mentions using an embedding called 's art' for the style and discusses the possibility of training an embedding for dynamic poses.

💡Control Net

A control net is a technique or tool used in digital art generation that allows artists to guide the AI's output by providing a base image or sketch. The video mentions using a control net to help the AI understand the structure and details of the character that needs to be generated, making the process more accurate and aligned with the artist's vision.

💡Denoising Strength

Denoising strength is a parameter in AI art generation that controls the level of detail and noise reduction in the final output. A higher denoising strength can lead to a cleaner, more refined image, while a lower strength might retain more of the initial sketch's character and imperfections. The speaker discusses adjusting this parameter to achieve the desired look for the artwork.

💡Concept Models

Concept models in the video likely refer to the preliminary models or ideas that are used as a basis for generating more detailed artwork. These models can include sketches, poses, or thematic ideas that guide the overall creation process. The speaker talks about using concept models to train embeddings and to inform the AI's generation process.

💡Regional Prompting

Regional prompting is a feature that allows for more precise control over where certain elements should appear in the generated image. The speaker mentions that future tools will allow for regional prompting, giving artists the ability to dictate specific areas of the canvas that the AI should focus on.

Highlights

Introduction to using advanced digital tools for creating promotional game art.

Explanation of a layered approach in Photoshop to enhance asset creation.

Discussion on the utility of using Invoke for generating various elements in game marketing.

Details on setting up a digital canvas for creating a sci-fi themed promotional wallpaper.

Demonstration of using an advanced model to generate a near-future soldier character in motion.

Challenges of composing complex scenes with multiple elements directly in digital tools.

Explanation of using style embeddings and inpainting for nuanced artistic effects.

Exploration of different scene settings like battlefields and futuristic cities for background creation.

Techniques for integrating dynamic lighting effects to simulate explosions in artwork.

Approach to refining character details using targeted denoising and image manipulation.

Utilization of control nets and pose embeddings for accurate character positioning.

Strategies for incorporating weaponry and action poses in character design.

Iterative process for perfecting the character's appearance and background scene integration.

Final adjustments and details added to enhance the character's thematic elements.

Concluding thoughts on using digital art tools for effective game marketing material creation.