INSANELY Smooth pixel ATTACK Animation Tutorial

Penusbmic
5 Oct 202318:54

TLDRIn this tutorial, pixel artist and animator Pen USB Mike, known for his work on games like 'Doe Keeper' and 'Showgun Showdown', shares his process of redesigning and animating a character for his solo project 'Bullet Bunny'. Starting with a silhouette, he refines the character's stance, enlarges the sword, and adds details like a single eye and a wire coming out of the head. The animation focuses on creating smooth, heavy attack movements, utilizing keyframes and inbetweening to bring the character's battle-ready stance and sword swings to life. The tutorial also covers adding VFX for a dynamic slash and enhancing the animation with details like cloak movement and wire dynamics.

Takeaways

  • 🎨 The tutorial is focused on redesigning and reanimating a character sprite for a smoother attack animation.
  • 🖌️ The process starts with choosing a dark base color to outline the silhouette, emphasizing the importance of a cool initial stance.
  • 🔄 Utilizing symmetry and adjusting the character's features like a bigger sword and a single eye to enhance the design.
  • ⚔️ The character's attack animation consists of two swipes and a lunging motion, aiming to convey the weight and smoothness of the sword.
  • 🔑 Keyframes are set for different stages of the attack, including preparation, the slash, and post-swing positions.
  • 📏 The use of 'onion skinning' helps in animating by allowing the animator to see the frame below the current one for better continuity.
  • 🎭 Attention to detail such as the character's cloak, wire, and sword movements are crucial for a realistic and engaging animation.
  • 🔄 Tweaking and adjusting the animation frames are part of the process to ensure fluidity and a dynamic visual effect.
  • 🌟 Adding VFX like electric sparks can enhance the character's samurai theme and make the attack animation more dramatic.
  • 🔍 The importance of not having any frames be exactly the same to avoid stiffness and to add a sense of natural movement.
  • 🎞️ The tutorial suggests that the final animation can always be refined and improved upon in post-production.

Q & A

  • Who is the speaker in the video tutorial?

    -The speaker is Pen USB Mike, a pixel artist and animator who has worked on games like 'Doe Keeper', 'Show Gun Showdown', and is currently working on a solo project called 'Bullet Bunny'.

  • What are the different versions of the tutorials offered by Pen USB Mike?

    -Pen USB Mike offers condensed versions of tutorials and full, unedited versions available on his Patreon and itch.io, which include more information, start-to-finish without editing, and are not condensed.

  • What is the main focus of the tutorial in the script?

    -The main focus of the tutorial is to redesign and reanimate a character, starting with the character's sprite and then moving on to the attack animations.

  • What is the initial goal when redesigning the character's sprite?

    -The initial goal when redesigning the character's sprite is to create a cool silhouette and to improve the character's stance, possibly with a bigger sword.

  • What tool does Pen USB Mike suggest using for moving and adjusting the character's features during the animation process?

    -Pen USB Mike suggests using the 'V' tool, which is the move tool, along with the onion skin feature to see the frame below for better accuracy in movement.

  • How does Pen USB Mike plan to make the sword feel heavier in the animation?

    -To make the sword feel heavier, Pen USB Mike plans to animate the sword with smooth and deliberate movements, ensuring that the character's stance and the sword's position reflect its weight.

  • What is the purpose of setting up keyframes in the animation?

    -Setting up keyframes in the animation helps define the main poses and actions that the character will perform, such as preparing for an attack, swinging the sword, and settling into a battle-ready stance.

  • How does Pen USB Mike approach adding in-between frames to the animation?

    -Pen USB Mike approaches adding in-between frames by focusing on subtle movements, such as adjusting the cloak, moving the sword, and ensuring that no two frames are exactly the same to create a smooth animation.

  • What is the significance of the 'onion skin' feature in the animation process?

    -The 'onion skin' feature allows the animator to see the frame below the current one, which is helpful for maintaining consistency and continuity in the animation, especially when adjusting movements.

  • How does Pen USB Mike incorporate visual effects (VFX) into the character's attack animation?

    -Pen USB Mike incorporates VFX by adding a layer for the slash effect, creating a hard slash behind the character, and then filling in the frames to show the sword's movement and the aftermath of the attack.

  • What is the final touch Pen USB Mike adds to the animation to enhance the character's attack?

    -The final touch is adding BX visuals, which could include electric effects if the character is an electric samurai, with squiggly lines and sparks to emphasize the power of the attack.

Outlines

00:00

🎨 Character Redesign and Animation Process

Pixel artist and animator Mike, known for his work on games like 'Doe Keeper' and 'Show Gun Showdown', introduces his tutorial on redesigning and animating a character for his solo project 'Bullet Bunny'. He discusses his process of starting with a dark base color to establish a silhouette and toggling symmetry for consistency. Mike details his intentions to enhance the character's stance, enlarge the sword, and introduce a single eye for a striking appearance. He also explains setting up the character for animation, including keyframes for two swipes and a lunging attack, aiming to convey the weight of the sword through smooth animation.

05:01

🤺 Crafting Dynamic Attack Animations

Mike delves into the specifics of creating attack animations, focusing on keyframes for a character's battle stance and movements. He describes the process of using the move tool and onion skin feature to prepare the character for an attack, adjusting the character's head, sword, and body to convey readiness. Mike then illustrates how to animate the character's sword swing, emphasizing the importance of frame-by-frame adjustments for a realistic and fluid motion. He also discusses the addition of VFX for the slash, including the creation of an electric samurai effect with squiggly lines and sparks to enhance the visual impact of the animation.

10:02

🖌️ Refining the Animation with In-Betweens

In this segment, Mike focuses on refining the animation by adding in-between frames to smooth out the character's movements. He explains the technique of deleting and adding pixels to create a natural sway in the character's cloak and the subtle adjustments needed to make the sword movements more dynamic. Mike also discusses the importance of maintaining consistency in the character's stance and the use of frame properties to adjust the timing of the animation for a more fluid and impactful result.

15:05

🌌 Adding Final Touches and Special Effects

Mike concludes the tutorial by adding the final touches to the animation, including the character's recovery from the heavy slam and the aftermath of the sword swing. He emphasizes the need to avoid having identical frames and to ensure that every frame contributes to the overall movement. Mike also discusses the addition of special effects, such as electricity and sparks, to enhance the visual appeal and power of the character's attack. He wraps up by adjusting the Z layer to ensure that the effects are properly layered above the character, resulting in a polished and compelling animation sequence.

Mindmap

Keywords

💡Pixel Art

Pixel art is a form of digital art where images are created on the pixel level. It is often associated with retro video games and has a distinct, blocky appearance. In the video, the artist is working on pixel art for a character redesign, which is central to the theme of animation and game design.

💡Animator

An animator is a professional who creates the illusion of motion and life in a sequence of images, often used in film, television, and video games. The script mentions the author as a pixel artist and animator, implying that the video will cover animation techniques specific to pixel art.

💡Redesign

Redesign refers to the process of reimagining or revising a previous design to improve its aesthetics, functionality, or to meet new requirements. The video's focus is on redesigning a character's sprite, which involves changing its visual appearance and animations to enhance the character's appeal.

💡Silhouette

A silhouette is the dark shape and outline of someone or something visible against a lighter background, often used in art and design to create a dramatic effect. The script mentions getting a 'cool silhouette' as an initial goal, indicating the importance of the character's overall shape and form in the redesign process.

💡Symmetry

Symmetry in art and design refers to the balanced arrangement of similar elements around a central point or axis. The script mentions toggling the 'Symmetry button,' which is a tool in digital art programs that helps create balanced, mirror-image designs, ensuring the character's stance is consistent on both sides.

💡Keyframe

A keyframe is a frame in an animation sequence that defines a change in the motion or position of an object. The script discusses setting up keyframes for the character's attack animation, which are essential for establishing the main poses and movements in the animation sequence.

💡Onion Skin

Onion skinning is a feature in animation software that allows multiple frames to be visible at once, with a semi-transparent overlay. This helps animators to see the motion and position of elements in previous frames, as mentioned in the script when the artist turns on onion skin to see the frame below while preparing the character's animation.

💡Z-index

The Z-index in graphic design and animation refers to the vertical stacking order of elements on a plane. It determines which elements appear in front of or behind others. The script mentions using 'cell properties' and 'Z-index' to adjust the positioning of the sword in relation to the character.

💡Inbetweening

Inbetweening is the process of creating frames that fill the gap between keyframes to create the illusion of smooth motion. The script describes filling in the 'inet' (inbetweens) to bring the attack sequence to life, showing the importance of this step in animating a fluid movement.

💡VFX

VFX stands for Visual Effects, which are the manipulation, enhancement, or creation of images or scenes in video production. The script mentions adding a layer for VFX to create the slash effect in the animation, demonstrating the use of visual effects to enhance the impact of the character's attack.

💡Electric Samurai

The term 'Electric Samurai' seems to be a creative concept in the video, possibly referring to a character design that combines traditional samurai elements with futuristic or electric attributes. The script discusses adding electric effects to the character, suggesting a fusion of styles in the character's design.

Highlights

Introduction to the tutorial by pixel artist and animator Mike, known for games like 'Doe Keeper' and 'Show Gun Showdown'.

Availability of full, unedited tutorial versions on Patreon and itch.io.

The goal of redesigning and reanimating a character with a focus on silhouette and stance.

Use of a dark base color to establish the character's silhouette.

Incorporating symmetry in character design for consistency.

Desire to enhance the character with a bigger sword and improved stance.

Experimentation with pixel art to refine the character's cloak and sword details.

Setting up key animation frames for a smooth attack sequence.

Technique of using the 'V' tool and onion skinning for animation preparation.

Creating dynamic poses for the character's attack animation.

Adjusting the character's sword and head position for a more impactful attack.

Adding subtle movements to the cloak for a more realistic animation.

The process of refining key frames for the character's attack animation.

Techniques for creating a smooth transition between animation frames.

Adding VFX to enhance the visual impact of the character's attack.

Finalizing the character's stance and movement for the attack animation.

Adding 'BX' visual effects to complete the animation, suggesting an electric samurai concept.